Blog
> Unity3D - Cubethon
October 02, 2019
Overview
Project Information
Unity: Cubethon (Brackeys - Instructions)
Progress
- Created my first full game!
- Topics learned include: camera placement, collision/rigid bodies, scoring, user interfaces, landing pages, and leveling
Project Links
Reflection
First full game I made on Unity3D, based on Brackey's tutorial of Cubethon from his "How to Make a Video Game" series. This is a simple obstacle avoidance game, with 3 levels of gameplay, real-time scoring, and start/finish landing pages. You are a red cube moving at a constant velocity forward. Use WASD to move (L/R arrow keys don't work). Avoid the incoming blocks of walls, but don't fall off the road! The game will automatically level up after passing all the obstacles for that level.
![](./title.jpg)
Title Menu
![](./leveling.jpg)
Level Up
![](./credits.jpg)
Credits
![](./gameplay.jpg)
Gameplay
Lessons Learned
- While the project is fresh, document, document, document! I'm writing this entry literally 2 months after I actually did this project. Any "Lessons Learned" I can think of can be extended from previous Unity3D project. At the time of doing these projects, I had so much I wanted to remember and write, but right now I can't remember any of it... At least I added a TODO in the README of my code (sigh). Definitely document when the project is still fresh!